M:tG card similarity search
1W · Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Name | Mana | Type | Text |
---|---|---|---|
Awakened Awareness | XUU | Enchantment — Aura | Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1. |
Chronicler of Heroes | 1GW | Creature — Centaur Wizard | When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. 3/3 |
Agrus Kos, Wojek Veteran | 3RW | Legendary Creature — Human Soldier | Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. 3/3 |
Sardian Avenger | 1R | Creature — Goblin Warrior | First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player. 1/1 |
Fires of Mount Doom | 2R | Legendary Enchantment | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. |
Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
Skull Storm | 7BB | Sorcery | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up. |
Embercleave | 4RR | Legendary Artifact — Equipment | Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} |
Loyal Warhound | 1W | Creature — Dog | Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/1 |
Straw Golem | 1 | Artifact Creature — Golem | When an opponent casts a creature spell, sacrifice Straw Golem. 2/3 |