Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Call to Serve

1W · Enchantment — Aura

Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Tempting Licid 2GCreature — Licid {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. 2/2
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Sharpened Pitchfork 2Artifact — Equipment Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Extinction 4BSorcery Destroy all creatures of the creature type of your choice.
Answered Prayers 1WWEnchantment Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Kitesail Corsair 1UCreature — Human Pirate Kitesail Corsair has flying as long as it's attacking. 2/1
Walking Desecration 2BCreature — Zombie {B}, {T}: Creatures of the creature type of your choice attack this turn if able. 1/1
Fendeep Summoner 4BCreature — Treefolk Shaman {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. 3/5
Heartseeker 4Artifact — Equipment Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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