M:tG card similarity search
4B · Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Name | Mana | Type | Text |
---|---|---|---|
Shock Troops | 3R | Creature — Human Soldier | Sacrifice Shock Troops: It deals 2 damage to any target. 2/2 |
Lightning Reflexes | 1R | Enchantment — Aura | You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Coastal Hornclaw | 4U | Creature — Bird | Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3 |
Seaside Haven | Land | {T}: Add {C}. {W}{U}, {T}, Sacrifice a Bird: Draw a card. | |
Ancient Spring | Land | Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}. | |
Dwarven Ruins | Land | Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}. | |
Ebon Stronghold | Land | Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}. | |
Geothermal Crevice | Land | Geothermal Crevice enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Geothermal Crevice: Add {B}{G}. | |
Havenwood Battleground | Land | Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}. | |
Irrigation Ditch | Land | Irrigation Ditch enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Irrigation Ditch: Add {G}{U}. |