Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Call to the Void

4B · Sorcery

Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.

Similar cards

Color identity:
NameManaTypeText
Mind Flayer 3UUCreature — Horror Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. 3/3
Agrus Kos, Spirit of Justice 2RWLegendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4
Mystical Tutor UInstant Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Windborn Muse 3WCreature — Spirit Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3
Lorcan, Warlock Collector 5BBLegendary Creature — Devil Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead. 6/6
Solidarity of Heroes 1GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Domineering Will 3UInstant Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Tempted by the Oriq 1UUUSorcery For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Fall of Gil-galad 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Winnow 1WInstant Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.
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