M:tG card similarity search
U · Creature — Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Moat | 2WW | Creature — Human Wizard | Creatures without flying can't attack. 0/3 |
Dreadbringer Lampads | 4B | Enchantment Creature — Nymph | Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2 |
Island of Wak-Wak | Land | {T}: Target creature with flying has base power 0 until end of turn. | |
Burning Sun's Fury | 1R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn. |
Ranger Squadron | 4WW | Creature — Cat Ranger | Flying Double team 3/4 |
Avian Oddity | 3U | Creature — Bird | Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control. 2/4 |
Shining Aerosaur | 4W | Creature — Dinosaur | Flying 3/4 |
Fyndhorn Bow | 2 | Artifact | {3}, {T}: Target creature gains first strike until end of turn. |
Iron Lance | 2 | Artifact | {3}, {T}: Target creature gains first strike until end of turn. |
Noble Steeds | 2W | Enchantment | {1}{W}: Target creature gains first strike until end of turn. |