M:tG card similarity search
U · Creature — Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Resilient Wanderer | 2WW | Creature — Human Nomad | First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3 |
| Solemn Doomguide | 3BB | Creature — Tiefling Cleric | Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
| Suture Spirit | 1W | Creature — Spirit | Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1 |
| Dungeon Shade | 3B | Creature — Shade Spirit | Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1 |
| Tundra Kavu | 2R | Creature — Kavu | {T}: Target land becomes a Plains or an Island until end of turn. 2/2 |
| Return to Action | 1B | Instant | Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Heal the Scars | 3G | Instant | Regenerate target creature. You gain life equal to that creature's toughness. |
| Warriors' Lesson | G | Instant | Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." |
| Cytoshape | 1GU | Instant | Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. |
| Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |