M:tG card similarity search
U · Creature — Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Stinging Shot | G | Instant | Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Stampede Driver | G | Creature — Human Spellshaper | {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. 1/1 |
| Feywild Caretaker | 4U | Creature — Orc Wizard | When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. 3/4 |
| Aegis of the Meek | 3 | Artifact | {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. |
| Abnormal Endurance | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Supernatural Stamina | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
| Amphin Pathmage | 3U | Creature — Salamander Wizard | {2}{U}: Target creature can't be blocked this turn. 3/2 |
| Windwright Mage | WUB | Artifact Creature — Human Wizard | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. 2/2 |
| Haunted One | 2B | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
| Kabira Outrider | 3W | Creature — Human Warrior | When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3 |