M:tG card similarity search
U · Creature — Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| First Day of Class | 1R | Instant | Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
| Bloodthorn Taunter | 1R | Creature — Human Scout | Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1 |
| Aerial Assault | 2W | Sorcery | Destroy target tapped creature. You gain 1 life for each creature you control with flying. |
| Start Your Engines | 3R | Sorcery | Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
| Flowstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6 |
| Bile Blight | BB | Instant | Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. |
| Echoing Decay | 1B | Instant | Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. |
| Anointer of Champions | W | Creature — Human Cleric | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
| Conclave Guildmage | GW | Creature — Elf Cleric | {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2 |
| Allied Assault | 2W | Instant | Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |