Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Caller of the Claw

2G · Creature — Elf

Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Ghoulish Procession 1BEnchantment Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Seize the Soul 2BBInstant Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Akroan Crusader RCreature — Human Soldier Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. 1/1
Mesmerizing Benthid 3UUCreature — Octopus When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5
Marsh Flitter 3BCreature — Faerie Rogue Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1
Patron of the Arts 2RCreature — Dragon Noble When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/1
Vulshok Battlemaster 4RCreature — Human Warrior Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2
Imperial Oath 5WSorcery Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Death-Priest of Myrkul 2BBCreature — Tiefling Cleric Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. 2/2
Entreat the Angels XXWWWSorcery Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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