Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Caller of the Hunt

2G · Creature — Human

As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. */*

Similar cards

Color identity:
NameManaTypeText
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Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Knight of the Widget 2WArtifact Creature — Cyborg Knight Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. */*
A-Mightstone's Animation 2UEnchantment — Aura Enchant artifact When Mightstone's Animation enters the battlefield, draw two cards, then discard a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Dakmor Sorceress 5BCreature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4
Nylea's Presence 1GEnchantment — Aura Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
Chameleon Spirit 3UCreature — Illusion Spirit As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*
Haunting Apparition 1UBCreature — Spirit Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2
Arwen, Weaver of Hope 1GGLegendary Creature — Elf Noble Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. 2/1
Laughing Jasper Flint 1BRLegendary Creature — Lizard Rogue Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3
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