M:tG card similarity search
5GG · Creature — Beast
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 8/6
Name | Mana | Type | Text |
---|---|---|---|
Wormfang Behemoth | 3UU | Creature — Nightmare Fish Beast | When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. 5/5 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
The Elder Dragon War | 2RR | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying. |
Battery | 3G | Sorcery | Create a 3/3 green Elephant creature token. |
Thrashing Brontodon | 1GG | Creature — Dinosaur | {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. 3/4 |
Akoum Firebird | 2RR | Creature — Phoenix | Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. 3/3 |
Shepherd of the Lost | 4W | Creature — Angel | Flying, first strike, vigilance 3/3 |
Robaran Mercenaries | 3W | Creature — Human Mercenary | Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4 |
Voracious Varmint | 1G | Creature — Varmint | Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. 2/2 |
Plaxmanta | 1U | Creature — Beast | Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2 |