Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Caller of the Pack

5GG · Creature — Beast

Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 8/6

Similar cards

Color identity:
NameManaTypeText
Kavu Mauler 4GGCreature — Kavu Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. 4/4
Taniwha 3UULegendary Creature — Serpent Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) 7/7
Audacity GEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
Etali's Favor 2REnchantment — Aura Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample.
Rendclaw Trow 2B/GCreature — Troll Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Ghalta, Primal Hunger 10GGLegendary Creature — Elder Dinosaur This spell costs {X} less to cast, where X is the total power of creatures you control. Trample 12/12
Bull Aurochs 1GCreature — Aurochs Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Deviant Glee BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Chaos Imps 4RRCreature — Imp Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
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