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17 May 2024: Card library updated.

Callous Giant

4RR · Creature — Giant

If a source would deal 3 or less damage to Callous Giant, prevent that damage. 4/4

Similar cards

Color identity:
NameManaTypeText
Combust 1RInstant This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Into the Maw of Hell 4RRSorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Synchronized Spellcraft 4RInstant Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Soul Burn X2BSorcery Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Brotherhood's End 1RRSorcery Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
Wojek Embermage 3RCreature — Human Wizard Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. 1/2
Furnace Scamp RCreature — Phyrexian Beast Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. 1/1
Scorch the Fields 4RSorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Suffocation 1UInstant Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
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