Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Callow Jushi

1UU · Creature — Human Wizard

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. 2/2

Similar cards

Color identity:
NameManaTypeText
Prismari Pledgemage U/RU/RCreature — Orc Wizard Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. 3/3
Lobber Crew 2RCreature — Goblin Warrior Defender {T}: Lobber Crew deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap Lobber Crew. 0/4
Scars of the Veteran 4WInstant You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Glowrider 2WCreature — Human Cleric Noncreature spells cost {1} more to cast. 2/1
Gods' Eye, Gate to the Reikai Legendary Land {T}: Add {C}. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Rosnakht, Heir of Rohgahh RLegendary Creature — Kobold Warrior Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep. 0/1
Flockchaser Phantom 4WUCreature — Spirit Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. 5/5
Galepowder Mage 3WCreature — Kithkin Wizard Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Lantern Spirit 2UCreature — Spirit Flying {U}: Return Lantern Spirit to its owner's hand. 2/1
Forerunner of the Heralds 3GCreature — Merfolk Scout When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. 3/2
Page 234