M:tG card similarity search
2W · Creature — Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Simplify | G | Sorcery | Each player sacrifices an enchantment. |
Contempt | 1U | Enchantment — Aura | Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. |
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Cessation | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. |
Strength of Isolation | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Soul Bleed | 2B | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Disappear | 2UU | Enchantment — Aura | Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. |
Kithkin Armor | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. |
Drake Umbra | 4U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |