Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calming Verse

3G · Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Similar cards

Color identity:
NameManaTypeText
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Mutagen Connoisseur 1GUCreature — Vedalken Mutant Flying, vigilance Mutagen Connoisseur gets +1/+0 for each transformed permanent you control. 0/5
Shipwreck Sentry 1UCreature — Human Pirate Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Garruk's Uprising 2GEnchantment When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Llanowar Scout 1GCreature — Elf Scout {T}: You may put a land card from your hand onto the battlefield. 1/3
Anointed Procession 3WEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Parallel Lives 3GEnchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Dragon's Disciple 1WCreature — Human Monk As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 1/3
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