Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calming Verse

3G · Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Similar cards

Color identity:
NameManaTypeText
Vampire Socialite BRCreature — Vampire Noble Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. 2/2
Displaced Dinosaurs 5GGCreature — Dinosaur As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) 7/7
People of the Woods GGCreature — Human People of the Woods's toughness is equal to the number of Forests you control. 1/*
Kemba's Banner 3WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W}
Butcher Orgg 4RRRCreature — Orgg You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control. 6/6
Valor 3WCreature — Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. 2/2
Cyberman Patrol 2Artifact Creature — Cyberman Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) 2/2
Bloodrage Alpha 3RCreature — Wolf When Bloodrage Alpha enters the battlefield, choose one — * Another target Wolf or Werewolf you control fights target creature you don't control. * You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters the battlefield, it fights up to one target creature you don't control.'" 4/4
Cosima, God of the Voyage 2ULegendary Creature — God At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
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