M:tG card similarity search
5U · Creature — Human Rogue
When Canal Courier enters the battlefield, you become the monarch. Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat. 3/5
Name | Mana | Type | Text |
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Dawnhart Disciple | 1G | Creature — Human Warlock | Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. 2/2 |
Slinking Giant | 2RR | Creature — Giant Rogue | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. 4/4 |
Pegasus Courser | 2W | Creature — Pegasus | Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn. 1/3 |
Karplusan Wolverine | R | Snow Creature — Wolverine Beast | Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target. 1/1 |
Seascape Aerialist | 4U | Creature — Merfolk Wizard Ally | Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3 |
Daxos of Meletis | 1WU | Legendary Creature — Human Soldier | Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. 2/2 |
Rhox | 4GG | Creature — Rhino Beast | You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 5/5 |
Netter en-Dal | W | Creature — Human Spellshaper | {W}, {T}, Discard a card: Target creature can't attack this turn. 1/1 |
Hustle | U/R | Instant | Target creature attacks or blocks this turn if able. |
Blow Your House Down | 2R | Sorcery | Up to three target creatures can't block this turn. Destroy any of them that are Walls. |