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17 May 2024: Card library updated.

Candlegrove Witch

1W · Creature — Human Warlock

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Seraph of Dawn 2WWCreature — Angel Flying, lifelink 2/4
Nephalia Seakite 3UCreature — Bird Flash (You may cast this spell any time you could cast an instant.) Flying 2/3
Vexing Gull 2UCreature — Bird Flash Flying 2/2
Starlit Angel 3WWCreature — Angel Flying 3/4
Tormented Angel 3WCreature — Angel Flying 1/5
Knight of the Skyward Eye 1WCreature — Human Knight {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn. 2/2
Angel of the God-Pharaoh 4WWCreature — Angel Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4
Hixus, Prison Warden 3WWLegendary Creature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) 4/4
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