Card Codex

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17 May 2024: Card library updated.

Candlekeep Inspiration

4U · Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Similar cards

Color identity:
NameManaTypeText
Carrion Imp 3BCreature — Imp Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3
Goblin Electromancer URCreature — Goblin Wizard Instant and sorcery spells you cast cost {1} less to cast. 2/2
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
Gnottvold Hermit 3GCreature — Troll {5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 4/4
Rally to Battle 3WInstant Creatures you control get +1/+3 until end of turn. Untap them.
Rallying Roar 2WInstant Creatures you control get +1/+1 until end of turn. Untap them.
Song of Totentanz XRSorcery Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Cemetery Tampering 2BEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Knollspine Invocation 1RREnchantment {X}, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
Uncage the Menagerie XGGSorcery Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
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