Card Codex

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17 May 2024: Card library updated.

Candlekeep Sage

2U · Legendary Enchantment — Background

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Similar cards

Color identity:
NameManaTypeText
Mystic Might UEnchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Angelic Gift 1WEnchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
Merfolk Pupil 1UCreature — Merfolk Wizard When Merfolk Pupil enters the battlefield, draw a card, then discard a card. {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. 1/1
Sea Gate Loremaster 4UCreature — Merfolk Wizard Ally {T}: Draw a card for each Ally you control. 1/3
Cybernetica Datasmith 1UBArtifact Creature — Human Artificer Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1
Stern Mentor 3UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards." 2/2
Ethereal Grasp 2UInstant Tap target creature. That creature perpetually gains "This creature doesn't untap during your untap step" and "{8}: Untap this creature."
Servant of Volrath 2BCreature — Minion When Servant of Volrath leaves the battlefield, sacrifice a creature. 3/3
Riftstone Portal Land {T}: Add {C}. As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."
Island Sanctuary 1WEnchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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