M:tG card similarity search
4G · Creature — Human Knight
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
Deeptread Merrow | 1U | Creature — Merfolk Rogue | {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1 |
Paragon of Eternal Wilds | 3G | Creature — Human Druid | Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2 |
Baloth Woodcrasher | 4GG | Creature — Beast | Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4 |
Hunter's Prowess | 4G | Sorcery | Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." |
Oxidda Finisher | 5RR | Creature — Ogre Rebel | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample 7/5 |
Domineering Will | 3U | Instant | Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able. |
Dwarven Pony | R | Creature — Horse | {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/1 |
Onyx Mage | 1B | Creature — Human Wizard | {1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1 |
Surrak and Goreclaw | 4GG | Legendary Creature — Human Bear | Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5 |