M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kruphix's Insight | 2G | Sorcery | Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. |
| Blue Ribbon | 1 | Artifact — Equipment | When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3} |
| Stone Haven Pilgrim | 1W | Creature — Kor Cleric | Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2 |
| Orcish Lumberjack | R | Creature — Orc | {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. 1/1 |
| Hidden Herd | G | Enchantment | When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. |
| The Great Work | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | |
| Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
| Sunken Field | 1U | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." |
| Cloak of the Bat | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Fleetfeather Sandals | 2 | Artifact — Equipment | Equipped creature has flying and haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |