Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Candletrap

W · Enchantment — Aura

Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Similar cards

Color identity:
NameManaTypeText
Vulshok War Boar 2RRCreature — Boar Beast When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. 5/5
AWOL 2WInstant Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Cephalid Snitch 1UCreature — Cephalid Wizard Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
Silver Shroud Costume 2Artifact — Equipment Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3}
Hull Breach RGSorcery Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Citadel Siege 2WWEnchantment As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Slimy Dualleech 3BCreature — Leech At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4
Necropouncer 6Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip {2}
Devour Flesh 1BInstant Target player sacrifices a creature, then gains life equal to that creature's toughness.
Page 482