M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Name | Mana | Type | Text |
---|---|---|---|
Loyal Unicorn | 3W | Creature — Unicorn | Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4 |
Simplify | G | Sorcery | Each player sacrifices an enchantment. |
Reverberation | 2UU | Instant | All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. |
Hazmat Suit (Used) | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
Singing Bell Strike | 1U | Enchantment — Aura | Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature." |
Oppressive Rays | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate. |
Destructive Urge | 1RR | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. |
Grisly Transformation | 2B | Enchantment — Aura | Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
Clergy en-Vec | 1W | Creature — Human Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1 |
Femeref Healer | 1W | Creature — Human Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1 |