M:tG card similarity search
1B · Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
Name | Mana | Type | Text |
---|---|---|---|
Accursed Horde | 3B | Creature — Zombie | {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |
Arterial Alchemy | 2R | Enchantment | When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. |
A-Lanterns' Lift | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. | |
Yawgmoth, Thran Physician | 2BB | Legendary Creature — Human Cleric | Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/4 |
Thirsting Shade | B | Creature — Shade | Lifelink {2}{B}: Thirsting Shade gets +1/+1 until end of turn. 1/1 |
Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
Thirsting Axe | 3 | Artifact — Equipment | Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2} |
Lightning Berserker | R | Creature — Human Berserker | {R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1 |
Hunter's Blowgun | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Homicidal Seclusion | 4B | Enchantment | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. |