M:tG card similarity search
1G · Creature — Phyrexian Fungus
{1}, Sacrifice Cankerbloom: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/2
Name | Mana | Type | Text |
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Twinstrike | 3BR | Instant | Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand. |
The Parting of the Ways | 4RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls. |
Dire-Strain Rampage | 1RG | Sorcery | Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G} |
Dusk | 2WW | Sorcery | Destroy all creatures with power 3 or greater. |
Etherium Astrolabe | 2U | Artifact | Flash {B}, {T}, Sacrifice an artifact: Draw a card. |
Reduce to Dreams | 3UU | Sorcery | Return all artifacts and enchantments to their owners' hands. |
Harnessed Snubhorn | 3W | Creature — Dinosaur | Vigilance Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield. 2/5 |
Intuition | 2U | Instant | Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle. |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Triumphant Reckoning | 6WWW | Sorcery | Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield. |