M:tG card similarity search
G · Instant
Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Name | Mana | Type | Text |
---|---|---|---|
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
Faerie Invaders | 4U | Creature — Faerie Rogue | Flash (You may cast this spell any time you could cast an instant.) Flying 3/3 |
Armorer Guildmage | R | Creature — Human Wizard | {B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1 |
Bog Naughty | 3BB | Creature — Faerie | Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. 3/3 |
Rune-Cervin Rider | 3W | Creature — Elf Knight | Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. 2/2 |
Spined Thopter | 2U/P | Artifact Creature — Phyrexian Thopter | ({U/P} can be paid with either {U} or 2 life.) Flying 2/1 |
Gryffwing Cavalry | 3W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. 2/2 |
Fallaji Dragon Engine | 8 | Artifact Creature — Dragon | Prototype {2}{R} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying {2}: Fallaji Dragon Engine gets +1/+0 until end of turn. 5/5 |
Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |