M:tG card similarity search
1G · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
Name | Mana | Type | Text |
---|---|---|---|
Iona's Blessing | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat. |
Due Diligence | 2W | Enchantment — Aura | Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
Simplify | G | Sorcery | Each player sacrifices an enchantment. |
Decomposition | 1G | Enchantment — Aura | Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life. |
Frenzied Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
Giant Spectacle | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. |
Madcap Skills | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and has menace. |
Untamed Hunger | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
Shield of the Oversoul | 2G/W | Enchantment — Aura | Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |