M:tG card similarity search
1G · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
Name | Mana | Type | Text |
---|---|---|---|
Vortex Runner | 2U | Creature — Human Wizard | As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3 |
Amrou Kithkin | WW | Creature — Kithkin | Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1 |
Corrupted Conscience | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Goldbug, Scrappy Scout | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug. 1/3 | |
Noble Quarry | 2G | Enchantment Creature — Unicorn | Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1. 1/1 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Vanishing | U | Enchantment — Aura | Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
Rending Volley | R | Instant | This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature. |
Dead Ringers | 4B | Sorcery | Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. |
Reckless Imp | 2B | Creature — Imp | Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |