Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Canopy Tactician

3G · Creature — Elf Warrior

Other Elves you control get +1/+1. {T}: Add {G}{G}{G}. 3/3

Similar cards

Color identity:
NameManaTypeText
Vampiric Fury 1RInstant Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Insatiable Appetite 1GInstant You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Pippin's Bravery GInstant You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Unnerving Assault 2U/RInstant Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.)
Perimeter Sergeant 2WCreature — Human Soldier Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2
Cursed Ronin 3BCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. 1/1
Guul Draz Overseer 4BBCreature — Vampire Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4
Wildfire Emissary 3RCreature — Efreet Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. 2/4
Fathom Fleet Firebrand 1RCreature — Human Pirate {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. 2/2
Wildwood Geist 4GCreature — Spirit Wildwood Geist gets +2/+2 as long as it's your turn. 3/3
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