M:tG card similarity search
1U · Creature — Crab
{1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. 0/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Foil | 2UU | Instant | You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell. |
| Defile | B | Instant | Target creature gets -1/-1 until end of turn for each Swamp you control. |
| Keeper of Kookus | R | Creature — Goblin | {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 |
| Minion Reflector | 5 | Artifact | Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent." |
| Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |
| Growing Rites of Itlimoc | 2G | Legendary Enchantment | When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc. |
| Paradoxical Outcome | 3U | Instant | Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. |
| Deathmask Nezumi | 2B | Creature — Rat Shaman | As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
| Elfhame Sanctuary | 1G | Enchantment | At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn. |
| Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |