Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Canyon Wildcat

1R · Creature — Cat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1

Similar cards

Color identity:
NameManaTypeText
Pre-War Formalwear 2WArtifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Banish into Fable 4WUInstant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Moldering Karok 2BGCreature — Zombie Crocodile Trample, lifelink 3/3
Trading Post 4Artifact {1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Mudbrawler Raiders 2R/GR/GCreature — Goblin Warrior Mudbrawler Raiders can't be blocked by blue creatures. 3/3
Charmed Stray WCreature — Cat Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray. 1/1
You're Confronted by Robbers 3WInstant Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
Jetmir's Fixer RGCreature — Cat Warrior {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. 2/2
Rot Farm Mortipede 3BCreature — Insect Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4
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