M:tG card similarity search
1R · Creature — Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/1
Name | Mana | Type | Text |
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UNIT Headquarters | Plane — Earth | When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control. | |
Blood Glutton | 4B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 4/3 |
Child of Night | 1B | Creature — Vampire | Lifelink 2/1 |
Markov Patrician | 2B | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/1 |
Vizkopa Vampire | 2W/B | Creature — Vampire | Lifelink 3/1 |
Alabaster Kirin | 3W | Creature — Kirin | Flying, vigilance 2/3 |
Misthoof Kirin | 2W | Creature — Kirin | Flying, vigilance Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 2/1 |
Ulvenwald Mysteries | 2G | Enchantment | Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
Valiant Endeavor | 4WW | Sorcery | Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |