Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cao Cao, Lord of Wei

3BB · Legendary Creature — Human Soldier

{T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared. 3/3

Similar cards

Color identity:
NameManaTypeText
Nullhide Ferox 2GGCreature — Beast Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. 6/6
Dauthi Marauder 2BCreature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) 3/1
Hopeless Nightmare BEnchantment When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare.
Boomstacker 2RCreature — Goblin Artificer As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker. 0/0
Quicksilver Elemental 3UUCreature — Elemental {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. 3/4
Mind Over Matter 2UUUUEnchantment Discard a card: You may tap or untap target artifact, creature, or land.
Aven Fleetwing 3UCreature — Bird Soldier Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Boiling Blood 2RInstant Target creature attacks this turn if able. Draw a card.
Noxious Vapors 1BBSorcery Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Page 234