Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Capashen Templar

2W · Creature — Human Knight

{W}: Capashen Templar gets +0/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Gruul War Chant 2RGEnchantment Attacking creatures you control get +1/+0 and have menace.
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Genju of the Fens BEnchantment — Aura Enchant Swamp {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Seasoned Cathar Creature — Human Knight Lifelink 3/3
Charity Extractor 3BCreature — Human Knight Lifelink 1/5
Depraved Harvester Creature — Human Knight Lifelink 4/3
Faithbearer Paladin 4WCreature — Human Knight Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4
Page 217