M:tG card similarity search
2W · Creature — Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Swarm Guildmage | BG | Creature — Elf Shaman | {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2 |
| Raging Battle Mouse | 1R | Creature — Mouse | The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1 |
| Wildwood Mentor | 2G | Creature — Treefolk | Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. 1/1 |
| Castle Raptors | 4W | Creature — Bird Soldier | Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3 |
| Syndicate Enforcer | 3B | Creature — Human Rogue | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 3/2 |
| Mind Carver | B | Artifact — Equipment | When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B} |
| Appeal | G | Sorcery | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. |
| Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
| Unfortunate Accident | B | Instant | Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
| Stampede | 1GG | Instant | Attacking creatures get +1/+0 and gain trample until end of turn. |