M:tG card similarity search
2W · Creature — Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Shoe Tree | 4G | Creature — Treefolk | Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it. 3/3 |
| Bull's Strength | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
| Conceited Witch | 2B | Creature — Human Warlock | Menace (This creature can't be blocked except by two or more creatures.) 2/3 |
| Backwoods Survivalists | 3G | Creature — Human Warrior | Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. 4/3 |
| Onward | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
| Rush of Blood | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
| Fearful Villager | 2R | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
| Shady Traveler | 2B | Creature — Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
| Tormentor Exarch | 3R | Creature — Phyrexian Cleric | When Tormentor Exarch enters the battlefield, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn. 2/2 |
| Divine Sacrament | 1WW | Enchantment | White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. |