M:tG card similarity search
4RR · Creature — Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. 6/4
Name | Mana | Type | Text |
---|---|---|---|
Ironfang | Creature — Werewolf | First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. 3/1 | |
Dark Temper | 2R | Instant | Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. |
Kinnan, Bonder Prodigy | GU | Legendary Creature — Human Druid | Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 2/2 |
Kaya, Bane of the Dead | 3W/BW/BW/B | Legendary Planeswalker — Kaya | Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. Loyalty 7 |
Lost in the Mist | 3UU | Instant | Counter target spell. Return target permanent to its owner's hand. |
Distant Melody | 3U | Sorcery | Choose a creature type. Draw a card for each permanent you control of that type. |
Razor Barrier | 1W | Instant | Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. |
Ersatz Gnomes | 3 | Artifact Creature — Gnome | {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. 1/1 |
Reckoner Shakedown | 2B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. |
Solitary Defiance | 2U | Enchantment | As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card. |