Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Capricious Sliver

3R · Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." 3/3

Similar cards

Color identity:
NameManaTypeText
Water Weird 3UCreature — Elemental Weird Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4
Darkpact BBBSorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.
Harnfel, Horn of Bounty 4RLegendary Artifact Discard a card: Exile the top two cards of your library. You may play those cards this turn.
Jewel Mine Overseer 1RWCreature — Human Noble When Jewel Mine Overseer enters the battlefield, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters the battlefield, draw a card." Then shuffle. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. 3/3
Scalpelexis 4UCreature — Beast Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. 1/5
Lens of Clarity 1Artifact You may look at the top card of your library and at face-down creatures you don't control any time.
Expedited Inheritance RREnchantment Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
The Flux 2RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
Oracle's Vault 4Artifact {2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Elkin Bottle 3Artifact {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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