M:tG card similarity search
XG · Creature — Goat Hydra
Capricopian enters the battlefield with X +1/+1 counters on it. {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) 0/0
Name | Mana | Type | Text |
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Necravolver | 2B | Creature — Volver | Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." 2/2 |
Daily Regimen | W | Enchantment — Aura | Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. |
Protean Raider | 1UR | Creature — Shapeshifter Pirate | Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. 2/2 |
Grove's Bounty | XG | Sorcery — Adventure | Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) |
Ever-Watching Threshold | 2U | Enchantment | Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card. |
Tajic, Legion's Valor | 2RW | Legendary Creature — Human Soldier | Indestructible, haste At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able. 1/1 |
Sautekh Immortal | 2B | Artifact Creature — Necron | Flash Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 2/2 |
Armorcraft Judge | 3G | Creature — Elf Artificer | When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. 3/3 |
Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |
Bloodcrazed Paladin | 1B | Creature — Vampire Knight | Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1 |