Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Capsize

1UU · Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Braided Quipu Artifact {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
Swift Spiral 1WInstant — Adventure Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Against All Odds 3WSorcery Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
Bloodline Necromancer 4BCreature — Vampire Wizard Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. 3/2
Endless Sands Land — Desert {T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Hellish Rebuke 2BInstant Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Herald of Vengeance 3WWCreature — Angel Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
Aerial Extortionist 3WWCreature — Bird Soldier Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card. 4/3
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Indigo Faerie 1UCreature — Faerie Wizard Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1
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