Card Codex

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17 May 2024: Card library updated.

Captain N'ghathrod

3UB · Legendary Creature — Horror Pirate

Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6

Similar cards

Color identity:
NameManaTypeText
Shriekgeist 1UCreature — Spirit Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards. 1/1
Okiba-Gang Shinobi 3BBCreature — Rat Ninja Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. 3/2
Keeper of Fables 3GGCreature — Cat Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5
Marisi, Breaker of the Coil 1RGWLegendary Creature — Cat Warrior Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4
Rootwater Thief 1UCreature — Merfolk Rogue {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
The Beamtown Bullies 1BRGLegendary Creature — Ogre Devil Warrior Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/4
Ghouls' Night Out 3BBSorcery For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Stocking Tiger 5Artifact Creature — Cat Construct Stocking Tiger enters the battlefield with a sealed Magic booster pack under it. When Stocking Tiger deals combat damage to a player, unwrap the booster pack and put it into your hand. 3/3
Slith Ascendant 1WWCreature — Slith Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. 1/1
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