Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Captain Sisay

2GW · Legendary Creature — Human Soldier

{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Unnatural Restoration 1GSorcery Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
Falkenrath Aristocrat 2BRCreature — Vampire Noble Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1
Wilfred Mott 3WLegendary Creature — Human Soldier Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. 2/4
Crimson Acolyte 1WCreature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1
Shivan Wumpus 3RCreature — Beast Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Adarkar Sentinel 5Artifact Creature — Soldier {1}: Adarkar Sentinel gets +0/+1 until end of turn. 3/3
Mystic Archaeologist 1UCreature — Human Wizard {3}{U}{U}: Draw two cards. 2/1
Third Path Savant 2UCreature — Human Wizard {7}: Draw two cards. 2/3
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