Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Captain Sisay

2GW · Legendary Creature — Human Soldier

{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. 2/2

Similar cards

Color identity:
NameManaTypeText
Murder Investigation 1WEnchantment — Aura Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Gallant Cavalry 3WCreature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2
Barrin, Master Wizard 1UULegendary Creature — Human Wizard {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1
Hero of Leina Tower GCreature — Human Warrior Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. 1/1
Resilient Wanderer 2WWCreature — Human Nomad First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3
Caravan Escort WCreature — Human Knight Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike 1/1
Viashino Racketeer 2RCreature — Viashino Rogue When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. 2/1
Phyrexian Reclamation BEnchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Sanctifier en-Vec WWCreature — Human Cleric Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
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