M:tG card similarity search
2U · Creature — Human Pirate
{1}, {T}: Draw a card, then discard a card. 2/3
Name | Mana | Type | Text |
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General's Enforcer | WB | Creature — Human Soldier | Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3 |
Basilica Guards | 2W | Creature — Human Soldier | Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/4 |
Conflux | 3WUBRG | Sorcery | Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle. |
Valakut Awakening | 2R | Instant | Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
Quagnoth | 5G | Creature — Beast | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This creature can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. 4/5 |
The Restoration of Eiganjo | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Shimmering Mirage | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card. |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
Sage of Fables | 2U | Creature — Merfolk Wizard | Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2 |
Clattering Augur | 1B | Creature — Skeleton Shaman | Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. 1/1 |