M:tG card similarity search
2U · Creature — Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists. {1}{U}, {T}: You may tap or untap target permanent. 2/3
Name | Mana | Type | Text |
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Suture Priest | 1W | Creature — Phyrexian Cleric | Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
Mandible Justiciar | 1W | Artifact Creature — Phyrexian Cleric | Lifelink Whenever another artifact enters the battlefield under your control, Mandible Justiciar gets +1/+1 until end of turn. 2/1 |
Endbringer | 5C | Creature — Eldrazi | Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card. 5/5 |
Deathless Ancient | 4BB | Creature — Vampire Knight | Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. 4/4 |
A-Geological Appraiser | 3RR | Creature — Human Artificer | When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |
Dreamcaller Siren | 2UU | Creature — Siren Pirate | Flash Flying Dreamcaller Siren can block only creatures with flying. When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents. 3/3 |
Defender of Law | 2W | Creature — Human Knight | Flash Protection from red 2/1 |
Pyromantic Pilgrim | 2R | Creature — Human Wizard | Haste (This creature can attack and {T} as soon as it comes under your control.) 3/1 |
Keldon Berserker | 3R | Creature — Human Soldier Berserker | Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3 |
Magus of the Coffers | 4B | Creature — Human Wizard | {2}, {T}: Add {B} for each Swamp you control. 4/4 |