Card Codex

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17 May 2024: Card library updated.

Captivating Crew

3R · Creature — Human Pirate

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3

Similar cards

Color identity:
NameManaTypeText
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Intruder Alarm 2UEnchantment Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
For the Family GInstant Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
Seeker of Slaanesh 3RCreature — Demon Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able. 3/3
War's Toll 3REnchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Wake to Slaughter 3BRSorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shattering Finale 1BSorcery Casualty 1 Target creature an opponent controls perpetually gets -0/-3.
Living Lectern 1UArtifact Creature — Construct {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 0/4
Master of Pearls 1WCreature — Human Monk Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. 2/2
Succumb to the Cold 2UInstant Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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