Card Codex

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17 May 2024: Card library updated.

Captivating Crew

3R · Creature — Human Pirate

{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3

Similar cards

Color identity:
NameManaTypeText
Hellspur Posse Boss 2RRCreature — Lizard Rogue Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4
Ursine Champion 1GCreature — Human Berserker {5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn. 2/2
Tainted Strike BInstant Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Gift of Strength 1GInstant Target creature gets +3/+3 and gains reach until end of turn.
Shape the Sands GInstant Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
Silk Net GInstant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Snare the Skies GInstant Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Trench Behemoth 5UUCreature — Kraken Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn. Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able. 7/7
Alaborn Veteran 2WCreature — Human Knight {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
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