Card Codex

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17 May 2024: Card library updated.

Captivating Crossroads

· Land

During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Similar cards

Color identity:
NameManaTypeText
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Drawn Together 2WWEnchantment As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2.
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Vesper Ghoul 2BCreature — Zombie Druid {T}, Pay 1 life: Add one mana of any color. 1/1
Harvester Druid 1GCreature — Human Druid {T}: Add one mana of any color that a land you control could produce. 1/1
Power Depot Artifact Land Power Depot enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
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